Project Wind Haven

Box 2d

For this game I delved further into box 2d, this time incorporating it properly in to the game and developing a debug draw feature.

Box 2d took a long time to get my head around, but once I got the hang of it I quickly realised how powerful it can be and will definitely be looking to use it more in the future.

State Machine

For this project I developed the state machine even further than the previous game. The images show an even greater use of inheritance, allowing for more flexible, reusable code.